Friday, 14 June 2013

Super Rain


It's super rainy lately.  And not just a regular rain, but HARD RAINS that DRENCH the streets, subway tunnels and souls.

This is a collab with a very young artist, Madeline and myself.  We do great work together.  She doesn't know how to code yet so she doesn't have a website up.

(This is in response to Tim Hamilton's fish drawing a few days ago)

xoxo!

Friday, 31 May 2013

Yay, it's...Friday

Just to take a break from the children's book, here is a
sketch of two people. One happy, one unimpressed.

Wednesday, 22 May 2013

Space Girl

What's a Wednesday without a space girl?

Tuesday, 21 May 2013

Tuesday Toons

Warming up my hands so I can do work for children.


Friday, 10 May 2013

R.I.P. Ray Harryhausen

It's 2 days late, but here it is!
His movies shaped my fantasy world when I was a child.
His retrospective in parks on summer nights would be awesome. anyone know of anything like that happening in new york?

-Robin

Thursday, 9 May 2013

Ray Harryhausen


I'm a day late with this. There's nothing I can add to the appreciation of Harryhausen's work other than I think he added an essential character and humanity to it that is often missing in FX work these days.

Wednesday, 8 May 2013

R.I.P. Ray Harryhausen: RELEASE THE KRAKEN!!

Today at Drawbridge we honor recently departed stop-motion guru Ray Harryhausen, the special effects whiz behind such classic movies as Jason & The Argonauts, The Seventh Voyage of Sinbad, and Clash of the Titans (I'm talking about the 1981 original-- the recent remake was an execrable pile of something unspeakable).
Release the, uh, me!
Ah, Clash of the Titans, you're not that bad a film.  I enjoyed you as a child, even though I was driven nuts by the scads of mythological inconsistencies.

The top thing that drove me nuts was the Kraken. The Kraken is not Greek!! It's a Norwegian monster, from, like, two millennia later. In the original Greek Myth, the sea monster that jeopardizes Andromeda is Cetus, a giant whale monster. As an adult, I now know that the reason for the substitution was that  Harryhausen thought that a giant squid monster like the Kraken  would be more fun to animate than a giant whale.

In recent years the catchphrase of "Release the Kraken" has become something of a meme. And it is fun to yell-- I especially recommend shouting it while in the stall of a crowded public bathroom. I decided today to draw Harryhausen's Kraken to honor the man and his work, even if it wasn't Greek ;)

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R.I.P. Ray Harryhausen

Before there was CG, there was Ray Harryhausen. He animated many "monster" or sci-fi creatures who populated the scary movies of my childhood, but the scene that stuck in my head the most over the years was the skeleton fight scene from Jason and the Argonauts.
A movie can mesmerize, but that scene TRIPLE mesmerized me (If there is such a term).
 You can see a clip here:
http://www.youtube.com/watch?v=pF_Fi7x93PY
And here's my sketch inspired by said scene:

Thursday, 2 May 2013

Jamestown Skeletons

With the news about the Jamestown colony skeleton showing signs of cannibalism, I'm being
a bit morbid and sketching a... skeleton this morning. What ever warms up your hands, eh?
You can read more about Jamestown cannibalism here if you're interested:
http://www.washingtonpost.com/national/health-science/skeleton-of-teenage-girl-confirms-cannibalism-at-jamestown-colony/2013/05/01/5af5b474-b1dc-11e2-9a98-4be1688d7d84_story.html

Friday, 26 April 2013

Jesus Vs. Satan in video games

This seems a very popular topic on Drawbridge as Natalie's version of this gets
many MANY hits. There is no topic today, so I did this. Drew it yesterday and
inked it this morn to get my hands going. This is Jesus taking aim at Satan who
is far off camera eating lunch at one of those little bagel shops. He's actually
eating a cinnamon raisin bagel.That's how you know he's evil.

Monday, 22 April 2013

Earthday - Minecraft

It's earthday today and the first thing that came to my mind is the iconic Minecraft dirtblock. Perhaps this implies that I am too cut-off from the natural world? Or perhaps that Minecraft has taken up rather a lot of my leisure time. The game itself is a hyper rationalised version of the real world , complete with a simple ecology. One must harvest the bones of dead monsters to fertilize your crops. Irrigation is crucially important. Sadly the industrial aspects of the game are such that atmospheric pollution is not part of the game mechanic, but the thing about Minecraft is that it is always evolving , so it might be part of a future update. Perhaps increased toxins in the air will cause Creepers to get bigger and nastier...yes that would work. Perhaps in the real world that would be good too, dropping litter would be accompanied by a hissing noice and before you can turn around there's an almighty KABOOM!  Yes that would be good for the heads of many fortune 500 companies too.